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Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift 3—the latest version of Apple’s acclaimed programming language. With this thoroughly updated guide, you’ll learn Swift’s object-oriented concepts, understand how to use Apple’s development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have.
- Explore Swift’s object-oriented concepts: variables and functions, scopes and namespaces, object types and instances
- Become familiar with built-in Swift types such as numbers, strings, ranges, tuples, Optionals, arrays, dictionaries, and sets
- Learn how to declare, instantiate, and customize Swift object types: enums, structs, and classes
- Discover powerful Swift features such as protocols and generics
- Catch up on Swift 3 innovations: revised APIs, new Foundation bridged types, and more
- Tour the lifecycle of an Xcode project from inception to App Store—including Xcode’s new automatic code signing and debugging features
- Construct app interfaces with the nib editor, Interface Builder
- Understand Cocoa’s event-driven model and its major design patterns and features
- Find out how Swift communicates with Cocoa’s C and Objective-C APIs
Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 10.
- Sales Rank: #145031 in Books
- Published on: 2016-10-09
- Original language: English
- Dimensions: 9.00" h x 7.00" w x 1.25" l, .0 pounds
- Binding: Paperback
- 620 pages
About the Author
Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since. He is the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide, both for O'Reilly & Associates.
Most helpful customer reviews
7 of 7 people found the following review helpful.
Learn Swift fundamentals that will help you build a good app; then buy another book to build an app
By AA
If you're looking to make an iOS app, and you want to learn how to do it properly this is book the perfect foundation. That being said, it won't teach you how to make an app. The focus here is really learning Swift fundamentals (with some iOS basics), so that you can get a good grasp of the underlying language and then buy another book, etc, to actually learn how to build an app.
For what it's intended to be, this book does an amazing job.
1 of 1 people found the following review helpful.
Best. 1st must-have theory book for understanding Swift, How to Xcode & intro to interfacing Cocoa. Clear, Elaborated, Thorough.
By Michael Lev
I give 5 stars, agreeing with facts mentioned by those who gave it 4-5 stars. This new book (Jan 2017) is the "Theory basics" in a 2-books set. It teaches 3 crucial base pillars -- 1. Swift fundamentals, 2. How to work with Xcode. 3. Introduction how to communicate with Cocoa Touch frameworks and know what they expect from you, adapting to the fact that they have been written with Objective-C -- Thorough ordered knowledge of these 3 areas is needed towards real-life view controllers development. I find this book a MUST 1st book (!). As the author explains, Apple documentation and examples are excellent, but a newcomer needs to learn "brick by brick" in a sequential manner the 3 areas mentioned, expecting the book to anticipate his questions on 1st reading, give deep understanding on re-reading, and enlightening hidden points. The author leaves deep practicing of iOS view controllers and frameworks for his 2nd book ("Programming iOS 10: Dive Deep into Views, View Controllers, and Frameworks") which relies on this fundamental book. "Using Code Examples" paragraph in the book's Preface links to github site containing 440 (!) full project source code examples, 91 for this book, and 349 for the 2nd book, all in xcode project files (not playgrounds) revised for Xcode 8, Swift 3, and iOS 10. Whole examples sets for previous books versions are in subfolders. Examples are alphabetically connected to chapters. Pay attention - 1. As the author explains in the book's Preface - he prefers demonstrating and exercising on the full real-life Xcode development system, so he does not refer to playgrounds at all. 2. As mentioned above, there are many project examples, but not a "regular" format of questions and exercises at end of each chapter. 3. Both books aim to teach subjects in an ordered manner, so each example focuses on the specific subject just learned, and are not complicated "big projects" examples.
1 of 1 people found the following review helpful.
Five Stars
By e-Deal
Book in excellent condition. Everything was as promised!
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